Niantic blames carriers for Chicago GO Fest failure; says other festivals will go ahead


Right after Niantic’s Pokémon GO Fest in Chicago turned into a thing of a catastrophe – with several attendees unable to use the video game at all, and other individuals unable to login or struggling crashes – the corporation has laid most of the blame at the feet of carriers …

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Niantic suggests in a web site submit that unspecified ‘technical issues’ on its own server had been responsible for some of the problems, and it was able to take care of these with a configuration modify. But the key problem, it suggests, was network congestion.

A additional protracted problem was induced by oversaturation of the mobile knowledge networks of some network providers. This induced several attendees to be unable to obtain Pokémon GO or other Internet companies. Community congestion also led to a login issue which impacted some end users able to obtain the Internet.

The corporation suggests that it encouraged carriers in progress of the probable figures and bandwidth essential, and accuses them of an insufficient response.

We offered comprehensive estimates on attendance and necessary knowledge throughput per consumer to our party husband or wife who labored with the significant carriers to permit them to program for ample coverage. Some carriers deployed Mobile on Wheels (COWs) to increase their capacity. In other circumstances the providers considered them unnecessary based on other infrastructure previously in location at the web page. Customers described different levels of accomplishment with these providers.

Niantic singled-out Dash as a corporation that took motion to present the required capacity.

Dash was onsite as an official husband or wife, deployed Mobile on Wheels [a mobile base station providing extend capacity], and their network was active but held up perfectly.

The corporation suggests that other activities prepared in Japan and throughout Europe will go forward as prepared.


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